Your facts. Their campaign page.
The whole page text, written from what you send. Paste it in. $59.
The opener
Tidewrack is a thirty-minute set-collection game for two to five players about the one thing every beachcomber knows: the tide does not wait. Flip tiles from the water's edge inward, keep what you dar…
How it plays
- The tide line
- Stop, or go on
- Sets score
- Six tides
Pledge tiers · in the designer's words
Stretch goals: not decided, so not written · Risks and challenges: in plain words · Prototype v9 · 44 logged playtests · art 60% final
Sample page · an invented game, written from the notes below
Three steps.
Send the facts
Your sell sheet or pitch, the rulebook's first page, the playtest log, the goal and what it covers, your tiers at your prices, the delivery estimate and where the art stands. Messy is fine; true is required.
We write the page
The opener, the story, how it plays in four beats, components, tiers, stretch goals if you have them, the FAQ and the risks section, in the order a backer reads. Every line traced to your facts.
Paste it in
A text file with a break before each section, plus a PDF proof of the whole page, within two days. You paste it into your own draft; we post nothing and promise nothing. One free round of changes.
What you send, what you get.
Tidewrack. 2-5 players, 10+, about 30 min. Set collection + push your luck. Each round the tide line moves: a row of face-down wrack tiles (shells, glass, rope, a crab, driftwood). On your turn flip tiles from the water's edge inward; keep going or stop. Flip a wave tile and you lose everything you flipped this turn. Sets score: 3 of a kind = 5, a full shoreline (one of each) = 12, glass pairs by colour. Game ends after 6 tides. Most points wins. 112 tiles, 5 bucket boards, 30 glass chits, tide track, 1 cloth bag. 44 playtests at two clubs and UKGE. Art: Priya (illustrator) 60% done, rules final. Funding goal £9,000 for 1,500 copies. Tiers: £1 tide-watcher (updates), £24 the game, £32 game + wooden tide marker, £60 two copies (one to a school you name). Delivery est. June 2027. Stretch goals not decided yet. Risks: first campaign, factory quote in hand (Panda), shipping from UK hub.
Tidewrack · campaign page copy
The opener, the first paragraph under the video
“Tidewrack is a thirty-minute set-collection game for two to five players about the one thing every beachcomber knows: the tide does not wait. Flip tiles from the water's edge inward, keep what you dare, and stop before a wave take…” from the facts
How it plays, in four beats a backer skims
“Stop and everything you flipped goes into your bucket. Flip a wave tile and the sea takes every tile you turned this turn. The tiles already in your bucket are safe.”
Pledge tiers, stretch goals, FAQ, risks and challenges
Four tiers at the designer's amounts, £1 to £60, each in one line. Stretch goals left unwritten and said so, because the designer has not decided them. The risks section says what is done, what is not, and which line could move the date. as supplied
An invented game. Yours is written from your own facts, tiers and dates.
Freelance campaign-page copywriting is commonly quoted in the low four figures, and marketplace gigs that write the words start around $45 before the extras. This is the whole page text, from your own facts, at one price, with the risks section written the way the platform asks for it.
- The opener, the story and how it plays, written from your facts
- Components as listed; pledge tiers in your words and amounts
- Stretch goals only if you have decided them
- A FAQ and a plain-words risks-and-challenges section
- A text file with section breaks, plus a PDF proof, A4 or Letter
- One free round of changes within a week
Send the facts.
Three questions.
What exactly do I get?
The text of your campaign page, within two days after payment, in the order a backer reads it: the opener (the first two paragraphs under the video), the story, how it plays in four short beats, the components as you listed them, your pledge tiers in your words and amounts, stretch goals only if you have decided them, a FAQ written from your facts, and the risks-and-challenges section in plain words. It comes as a text file with a break before each section so you paste it in piece by piece, plus a PDF proof of the whole page, A4 or Letter. One free round of changes within a week.
Will you promise it gets funded, or make it sound bigger?
No. We write no funding projection, no backer count, no “funded in” line, and no quote or award you did not give us word for word with its source. Tiers, prices, dates and playtest figures are printed as you supplied them and labelled as estimates where you called them estimates. No other game is named as a comparison. If you have not decided stretch goals, the page says so rather than inventing any. If the facts are thin somewhere, we tell you which section needs one more sentence from you.
Do you build or run the campaign?
No. We write the words. We do not design the page, make graphics or a video, post anything, run ads, manage backers or touch your account on any platform. You paste each section into your draft yourself. If you want a second version for a different platform or a shorter pre-launch page, that is a new order at the same price; the free round of changes covers rewording, a new tier line, a changed date or a new FAQ answer.
Get the sample page first
The invented Tidewrack campaign page text as a PDF, and our one-page list of the eight things a backer reads before pledging and the three that make them close the tab.
Download the backer’s eight-things list now (PDF, one page, 189 KB) — no email needed.